Atlas CLI
Create, script, run, build, and package Atlas projects from the terminal.
The atlas command-line tool manages an Atlas project from creation through packaging. Run project commands from the directory that contains project.atlas unless a command accepts an explicit path.
Create a project
atlas create my-game
cd my-gameInteractive creation chooses the project settings and writes the starter manifest, scene, and asset structure. You can also provide common choices directly:
atlas create \
--project-name "My Game" \
--path ./my-game \
--version beta1 \
--renderer deferred \
--global-illuminationThe renderer choice is deferred or pathtracing. You can refine its settings later in project.atlas.
Set up TypeScript
atlas script init
atlas script new assets/scripts/Player.ts --component-name Player
atlas script compilescript init prepares the package and TypeScript configuration. script new creates a component file, and script compile bundles the registered scripts for QuickJS. The editor also compiles scripts when entering play mode.
Run and build
atlas run
atlas build
atlas build --release 1atlas run resolves the runtime version declared by atlas_version, loads the runtime library, and starts the current project. atlas build configures and compiles the standalone project executable.
The rendering backend normally comes from project.atlas, but a build can override it:
atlas build --backend VULKAN
atlas clangd --backend VULKANValid renderer backends are AUTO, METAL, VULKAN, and OPENGL. atlas clangd produces a compile_commands.json view for C++ language tooling.
Package a release
atlas pack --release 1Packaging writes a distributable result below dist/. On macOS it creates an application bundle containing the Atlas CLI, runtime library, launcher, project resources, Info.plist, and optional icon. Other desktop hosts receive a portable application directory.
Set the product details in the manifest before packaging:
[pack]
icon = "assets/AppIcon.icns"
supported_platforms = "all"
identifier = "com.example.mygame"
version = "1.0.0"Register an installed runtime
Atlas can keep several engine versions in ~/.atlas/config.json. Register the CLI and matching runtime library under the version used by a project's manifest:
atlas register beta1 \
--atlas /absolute/path/to/atlas \
--runtime-lib /absolute/path/to/runtime.dylibThe editor's toolchain installer performs this registration automatically for its bundled version. Manual registration is useful for source builds or multiple local toolchains.
A useful daily loop
atlas script compile
atlas run
atlas pack --release 1Compile scripts while iterating, run the whole project rather than an isolated scene before release, and package only after the manifest's version, identifier, icon, renderer, and main scene are final.