API Referencehydra
Clouds
Volumetric cloud noise and rendering controls, including density, lighting steps, and wind.
Module: hydra
Volumetric cloud noise and rendering controls, including density, lighting steps, and wind.
Declaration
export class Clouds { ... }Constructors
Creates a new clouds.
constructor(frequency: number, numDivisions: number);Properties
position
The position in world space.
position: Position3d;size
The dimensions.
size: Size3d;scale
The scale along each axis.
scale: number;offset
The offset.
offset: Position3d;density
The density.
density: number;densityMultiplier
The density multiplier.
densityMultiplier: number;absorption
The absorption.
absorption: number;scattering
The scattering.
scattering: number;phase
The phase.
phase: number;clusterStrength
The cluster strength.
clusterStrength: number;primaryStepCount
The primary step count.
primaryStepCount: number;lightStepCount
The light step count.
lightStepCount: number;lightStepMultiplier
The light step multiplier.
lightStepMultiplier: number;minStepLength
The minimum step length.
minStepLength: number;wind
The wind direction and strength.
wind: Force3d;Methods
getCloudTexture
Returns cloud texture.
getCloudTexture(size: number): number;