CoreObject
Renderable mesh with vertices, indices, textures, material, and optional instances.
Module: atlas
Renderable mesh with vertices, indices, textures, material, and optional instances.
Declaration
export class CoreObject extends GameObject { ... }Extends: GameObject
Constructors
constructor();Properties
vertices
vertices: CoreVertex[];indices
indices: number[];textures
textures: Texture[];material
material: Material;instances
instances: Instance[];position
position: Position3d;rotation
rotation: Rotation3d;scale
scale: Scale3d;castsShadows
castsShadows: boolean;name
name: string;Methods
makeEmissive
makeEmissive(color: Color, intensity: number): void;attachVertices
attachVertices(vertices: CoreVertex[]): void;attachIndices
attachIndices(indices: number[]): void;attachTexture
Attaches a texture to this object.
attachTexture(texture: Texture): void;setPosition
Sets the position to an absolute value.
setPosition(position: Position3d): void;move
Translates by the supplied offset.
move(position: Position3d): void;setRotation
Replaces the rotation.
setRotation(rotation: Rotation3d): void;setRotationQuaternion
setRotationQuaternion(rotation: Quaternion): void;rotate
Applies an incremental rotation.
rotate(rotation: Rotation3d): void;lookAt
Orients toward the target position.
lookAt(target: Position3d, up?: Normal3d): void;setScale
Replaces the scale factors.
setScale(scale: Scale3d): void;scaleBy
Multiplies the current scale component-wise by the supplied factors.
scaleBy(scale: Scale3d): void;clone
Creates a copy of this mesh object.
clone(): CoreObject;show
Makes the object visible.
show(): void;hide
Makes the object invisible.
hide(): void;addComponent
Attaches a component to this object.
addComponent<T extends Component>(component: T): void;enableDeferredRendering
enableDeferredRendering(): void;disableDeferredRendering
disableDeferredRendering(): void;createInstance
Creates an additional instance of this mesh and returns its transform handle.
createInstance(): Instance;getComponent
Returns the component matching the supplied constructor, or null if none is attached.
getComponent<T extends Component>(
type: new (...args: any[]) => T,
): T | null;box
static box(size: Size3d): CoreObject;plane
static plane(size: Size2d): CoreObject;pyramid
static pyramid(size: Size3d): CoreObject;sphere
static sphere(
radius: number,
sectorCount: number,
stackCount: number,
): CoreObject;