Atlas Engine
API Referencebezel

RaycastHit

Ray intersection information, including the hit object and surface normal.

Module: bezel

Ray intersection information, including the hit object and surface normal.

Declaration

export type RaycastHit = {
        position: Position3d;
        normal: Normal3d;
        distance: number;
        object: GameObject;
        didHit: boolean;
    };

Properties

position

position: Position3d;

normal

normal: Normal3d;

distance

distance: number;

object

object: GameObject;

didHit

didHit: boolean;

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